Divinity: Original Sin II is a corking classic RPG with an elegant crusade-and-event organization. The choices players brand determine the outcomes of various storylines. Then it is not hard to brand a decision that will come dorsum negatively during a offset proper playthrough. The game doesn't tell players what the consequences of their deportment might be. Moreover, at that place is niggling foreshadowing as to those consequences, likewise.

It'due south not just nearly taking a wrong route during a quest, only too nearly gameplay decisions that can bear on the story. Some choices on this listing are not that dangerous and probably won't spoil the player experience besides much. Still, some of these choices are also unequivocally horrible. Deport in mind that huge spoilers for the plot of Divinity: Original Sin II await.

Updated by Juliet Childers on December 15th, 2020:Though Larian Studios is difficult at work on Baldur's Gate iii, many gamers nevertheless hop onto their last contempo success: Divinity: Original Sin II. The game features in-depth narratives for pre-made characters on top of a unique story for a player-made character, also. The casual couch co-op vibe of the game belies how well-crafted information technology is from dialogue to combat to character blueprint. Fans of Dungeons and Dragons, Earth of Warcraft, or Dragon Age games will appreciate how chop-chop 1 small choice tin can derail a role player'due south intentions. Hither's a selection of some of the worst paths players tin have in the game.

14 Choosing A Character With No Backstory

image of a custom character in Divinity: Original Sin II

At the very kickoff, Divinity: Original Sin 2 gives players the opportunity to make their first significant option past selecting the main character. There are six of them each with unique backstories and corresponding sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized past NPCs.

In other words, picking a character with a backstory gives more weight to an boilerplate playthrough. It also helps the player feel connected to the main quest. This kind of entrenched identity can't be accomplished as easily with a custom character created from scratch.

13 Investing In Perception Or Wits

image of a character using Wits in Divinity: Original Sin II

Deciding on how to develop a character is likewise a crucial choice as it has a straight bear on on gameplay. There are various primary attributes to increase that influence some of the major game parameters. For instance, Perception or "Wits" helps a player spot subconscious secrets and traps. But that's not the only useful feature.

Enhanced Wits also allows for more than Initiative which can evidence useful in boxing, but that'south kind of information technology. Putting points in Wits is as well not important at all if players develop a character in harmony with their inherent main attributes. Practice non invest in Wits thinking information technology'll brand someone over-powered in combat considering it likely will non.

12 Accepting Ryker's Asking

image of Ryker in his mansion in Divinity: Original Sin II

In Act Two, players are supposed to unleash their inner Source potential past studying from masterful mentors they observe. Ryker, a clearly wicked Elf, is ane of several options for mentors. He can actually unlock an boosted Source betoken for party members, but at a moral cost. However, the developers included far more teachers than the team needs.

Ryker offers his assist in developing Source mastery in exchange for cooperation despite the fact that he trades in souls, blackmail, and general badness. Helping him also locks away another possible mentor (one fans really like) named Almira the Succubus.

xi Non Saving Gwydian Rince'south Family unit

image of Gwydian Rince's Family in Divinity: Original SIn II

Divinity: Original Sin II is a game full of merchandise-offs. 1 might have to engage in a boxing they could have skipped to salve someone, for instance. That'southward exactly the case with the family of captured Sourcerer Gwydian Rince. The histrion encounters the family unit, including children, near the Blackpits nigh to be executed.

Players can choose to attack the Magisters on sight or try to talk them out of this heinous act. But they're essentially killing family members i past 1 until they "give-up" Gwyd or other Sourcerers they know. Though a Godwoken doesn't demand to be a hero, letting this family unit die for nada is a pretty questionable choice.

10 Killing The Scarlet Prince

image of the Red Prince in Divinity: Original Sin II

The Cerise Prince is ane of the premade characters with a serious backstory, but fans agree that he is adequately annoying. Players can either selection him every bit a playable hero or later run into him in the game and rent him as a companion. However, the game also allows the thespian to impale the narcissistic cadger if they tire of his arrogant behavior.

While it's easy to autumn for the temptation to end the Scarlet Prince'southward life, the game is poorer for this selection. Gamers don't necessarily have to invite him onto their team, but keeping him alive grants access to intriguing side stories.

9 Helping The Magisters

image of Wendigo imprisoned by Magisters in Divinity: Original Sin II

Never forget who the true enemy is in Divinity: Original Sin II is (hint: it's the zealous religious guys in red robes). The magisters are responsible for imprisoning the player characters and attempting to turn them into mindless servants. Any the "good crusade" behinds the magisters' actions might be, they nevertheless embody evil in the game. Just the game does present opportunities for the player to assistance them.

Since they are the natural enemies of Sourcerers, near players don't encounter a reason to assist them. Players tin trick the magisters, steal from them, brand them do the dirty work, or clear out enemies. But some players may avoid helping them to protect relations with beau Sourcerers.

8 Making Sebille The New Mother Tree

image of Sebille and the Mother Tree in Divinity: Original Sin II

The subplot for Sebille is one of the most thorough and intriguing in the unabridged game. As the Prime number Scion, the controller of all Elves, the Mother Tree, has chosen her to get the next Mother. Merely this ways that all Elves remain subject to the desires of the Mother Tree and Tir-Cendilius.

This means that Sebille would have escaped one captor, the Shadow Prince, just to exist imprisoned over again as Tir-Cendilius' puppet. There is no fate worse for someone every bit abused and deserving of freedom as Sebille.

seven Getting Rid Of Tarquin

image of Tarquin on the Lady Vengeance in Divinity: Original Sin II

Tarquin is an inventor first encountered once the player escapes Fort Joy on the magisters' transport. He is a shady and somewhat unpleasant figure with sallow pare in black robes. During initial conversation with him, the player can have the dead-finish road of eliminating this suspicious person. However, such an emotional burst will foreclose them from acquiring the all-time weapon in the game.

If a player decides to let Tarquin alive and join the crew of the ship for the residuum of the game, he imparts a special side quest. The Sourcerer wants some aboriginal artifacts, and helped, he rewards the thespian with the Anathema. Besides, Tarquin is also one of the best merchants in the game.

six Cooperating With The Shadow Prince

image of the Shadow Prince's camp in Divinity: Original Sin II

The Shadow Prince is a mysterious figure who leads some kind of an assassins' order in the game. He is likewise the master (and the torturer) of Sebille, one of the playable story characters. If you have her on your squad (or even play as her) and then you'll know that the Shadow Prince is an undeniable villain with no moral obligations.

However, y'all can choose to work with him and hold to kill the Female parent Tree, a sort of a saint ruler of the Elven kind, and end its tyranny. The affair is that the item you attain this mission with, the Wooden Box, volition release the deathfog all over the Elven capital killing literally everyone there.

5 Exterminating The Whole City Of Arx

image of fast travel statue in Divinity: Original Sin II

If a player fears that killing a graphic symbol or two might have a negative touch on on their playthrough, this option amps that worry up to 11. Divinity: Original Sin II absolutely lets players commit slaughter on a citywide scale in the third deed of the game.

Once in the Urban center of Arx, players can finally sort out the storyline of Deathfog and the Dwarves' involvement with it. But more than compelling is the choice to unleash the instant-death mist all over i of the most the populous cities in Rivellon.

four Releasing Deathfog All Over The Tir-Cendelius Shrine

image of the Altar to Tir-Cendelius on the Nameless Isle in Divinity: Original SIn II

Speaking of Deathfog, there's yet another opportunity in the game to employ the awful stuff. Instead of killing the Mother Tree or having Sebille go a New Female parent, the player can cull death. After all, the Shadow Prince already gear up a lovely trap; why non use it? It works similarly to the Arx instance, only only affects the shrine to the Elven god Tir-Cendelius.

The tricky fleck here is that this shrine holds not just supplicants to the Elven God and the Female parent Tree. It also holds Alexander and a few Magisters, as well. By this bespeak, nonetheless, the histrion could have killed Alexander a couple of times. Notwithstanding, the adventure to exterminate everyone at the shrine stands out as a not-so-expert action.

3 Swearing To The God Male monarch

image of the God-King in Divinity: Original Sin II

Basically, the God-King is the Greater Evil in the game while the magisters are somewhat of a minor local threat. Throughout the game, players fight legions of the Voidwoken, but it wouldn't exist a true Larian Studios project if fans couldn't take the side of the invaders. In other words, players can swear to the God-King and help him take over Rivellon.

Needless to say, that's a harsh and scary style to finish the main story. The world falls apart, the population of Rivellon is conquered and enslaved, and all hope is gone.

2 Committing Genocide To Salve Lohse

image of Lohse and Adramahlihk in Divinity: Original Sin II

This option might exist the most hard one to make in the whole game. Fans will know that Lohse is the bawdy bard haunted past spirits and 1 particularly nasty Archdemon masquerading equally The Doctor. They might also recollect that, in order to assistance Lohse and the team defeat him, Malady gives them a terrible selection.

She takes the grouping into the void where the demon keeps all of the spirits whose lives he took control over. In that location are millions of candles there, each representing a soul. In order to weaken him, Malady tells Lohse to extinguish the candles and obliterate the souls they correspond. Kill millions to save Lohse, challenge an all-powerful beast, or damn Lohse to an eternity of torment as a thrall to an evil demon lord? What a option.

1 Leaving The Quests Unfinished

image of the Cloisterwood questmap in Divinity: Original Sin II

This is the most frustrating matter players could do to spoil their experience in Divinity: Original Sin Ii. During a playthrough, the several areas to explore are divided into Acts. Each of them contains a plentiful amount of quests connected either to the main story or to side missions. Side missions are not obligatory and players tin abandon the area once the main story department is complete.

Nonetheless, side quests bring a deeper insight into what is happening in the game and heighten world lore. They also offer rewards of varying value, sometimes granting the player totally unique items. Needless to say, they extend the pleasure of playing a wonderful RPG!

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