Mtg What to Do When You Dont Know Which Cards to Cut
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Editing Decks -- Deciding what to Cut?
Source: https://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/329748-editing-decks-deciding-what-to-cut
#1 Aug 27, 2012
I ever find that I have difficulty editing my deck, specifically when it comes to cutting cards. My decks are rarely lx cards on the nose.
Is anyone else riddled with indecision over what to cut from their decks? And what are some skillful strategies on deciding what to cutting and what to keep?
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#ii Aug 27, 2012
Cut is a difficult part of deck construction, and it's non uncommon to struggle with it. I oftentimes test with more than than threescore cards, waiting for that "meh moment" where you lot realize 10 card actually isn't that proficient, or is merely practiced confronting sure match-ups (which should so be relocated to the sideboard). Or, y'all may discover that you don't need 4 of a certain card, and cuts happen that mode too. The simply style to know is play, play, play and permit the deck/results tell you what to motion.
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#iii Aug 27, 2012
Just ask yourself why you're playing with Card X. If the answer is at all situational (e.one thousand. "Information technology's skilful when I take Card Y" or "It'southward good when my opponent has Carte Z", etc.), then it's a potential cut.
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#four Aug 27, 2012
It depends on what format and how you are edifice your deck, merely I accept found no matter how you become into building a deck it usually gets away from the intended build pretty quick. You starting time to play test and recollect a carte du jour or notice out a card you liked really isnt that good in the deck.
I would ask the OP, are you throwing cards in a deck every bit 4 ofs and working from at that place? Are yous taking into consideration curve? I can usually pare down a deck to the 61-63 surface area pretty quick and with a bit of playtesting encounter which numbers i accept to conform to get to 60. I have been known to run 61 at present and then.
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#5 Aug 27, 2012
I believe the best way to call up near cards in a deck is equally follows:
4 of a carte: Something you want to see many times every game and not bad to have multiples in starting mitt.
3 of a card: Something you want to see many times every game merely don't want multiples in starting manus.
ii of a card: Something you would like to come across in a game but not in multiples.
1 of a card: Ordinarily a bill of fare that has a similar upshot of a iv of card. Sometimes a utility/silver bullet card.
That's how I usually do deck construction and it helps with cutting cards downward to the minimum deck size.
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#half-dozen Aug 27, 2012
Yes, this is definitely a proficient strategy. I went from using 75 cards in my white-blue deck to somewhere in the mid 60s considering cards just weren't working. Playing is sometimes the best test.
That's an awesome breakdown!
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#7 Aug 27, 2012
The easiest way to do this is play the deck. When you showtime to notice a card is sitting in your hand or when you draw it, y'all don't want it...and so it's fourth dimension for it to go. The goal is to have a deck where you lot want to try and play everything finer and want to describe each card in at least some situation. 60 cards is also the goal, when yous go above that you cut down on your chances of cartoon the key cards.
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#8 Aug 27, 2012
I've been struggling with this for xviii years.
The start thing I look at is the number of each card. I use this as a starting point: If I desire as many copies of a carte as possible including one in my opening mitt, I run 4 copies. If I desire the menu every game only not necessarily in my opening hand, I run three copies. If I desire the card some games but not every game, I run 2 copies. If the menu is marginal or used as a late game finisher (or of grade if it is restricted) I run 1 re-create. Tutors tin can operate as virtual copies of several cards.
For each card I ask "do I want this in my starting hand?", "do I desire this in a stalemated midgame?", and "if this is my concluding depict before I get killed, what are the chances this will save me?"
And then I playtest the deck. This may have a few days. It takes several games confronting several different types of decks to really tell what the expressionless-weight is. That disenchant may sit in my mitt against an aggro deck and and then get my best friend confronting a combo deck. And then I have to decide, is the number of disenchants in my deck appropriate? Should I move it to the sideboard?
If I'thousand not winning I may become back to previous decks and reevaluate what isn't working equally I envisioned. Over fourth dimension a playable lx-card deck gets made.
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